Rigid Body and Shapes Properties
This page provides instructions and snippets of customizing the rigid sbody and shape properties.
Customize rigid body and shapes properties
Add the code below to customize the rigid body and shapes properties when you create your environment.
for env in range(num_envs):
actor_handle = self.gym.create_actor(env, asset, pose, "actor", 0, 1)
agent_body_props = self.gym.get_actor_rigid_body_properties(env, actor_handle)
for agent_body_prop in agent_body_props:
agent_body_prop.mass = agent.rigid_body_mass
self.gym.set_actor_rigid_body_properties(env, actor_handle, agent_body_props)
agent_shape_props = self.gym.get_actor_rigid_shape_properties(env, actor_handle)
for agent_shape_prop in agent_shape_props:
agent_shape_prop.compliance = agent.rigid_shape_compliance
agent_shape_prop.contact_offset = agent.rigid_shape_contact_offset
agent_shape_prop.filter = agent.rigid_shape_filter
agent_shape_prop.friction = agent.rigid_shape_friction
agent_shape_prop.rest_offset = agent.rigid_shape_rest_offset
agent_shape_prop.restitution = agent.rigid_shape_restitution
agent_shape_prop.rolling_friction = agent.rigid_shape_rolling_friction
agent_shape_prop.thickness = agent.rigid_shape_thickness
agent_shape_prop.torsion_friction = agent.rigid_shape_torsion_friction
self.gym.set_actor_rigid_shape_properties(env, actor_handle, agent_shape_props)